Procedural race track generation
Hey guys! This article is about implementing procedural generated, closed race tracks for my 2d top down racing game AI framework.
Hey guys! This article is about implementing procedural generated, closed race tracks for my 2d top down racing game AI framework.
I guess everybody knows what a polynomial is.
Polynomials are really cool and used all over the place in programming. Evaluating a polynomial is really important, so how should we do it?